Wothando Ngubeni

TELL US ABOUT YOURSELF

I was Born in Durban KZN, spent the first quarter of my life living in Soweto – Johannesburg. I studied Sound Engineering at the SABC HQ for a year until I dropped out to pursue game dev and programming which I am self taught.

WHAT DROVE YOU INTO DISCOVERING YOUR KIND OF CRAFT?

Studying physics made me ask a lot of questions about the universe, our planet and everything in it. And it made me really interested in the pure creation of things. I figured since creating physical objects out of nothing is out of my scope for the time being, ill just settle for virtual objects, and BAM there you have it.

WHAT INSPIRES YOUR WORKS?

The creation of the universe and everything in it.

DO YOU SPECIALIZE OR DIVERSIFY?

Definitely an expert in my field. One of the best to ever do it quite frankly.

HOW MANY GAMES HAVE YOU MADE AND WHICH IS YOUR MOST MEMORABLE?

So far 4 & my favourite has to be my current project FatherSonWar.

WHICH ASPECT IS DEMANDING; STARTING OR FINISHING A PROJECT?

Finishing by far. There’s WAY more work towards the end of the project then initially. At the beginning you don’t even care about the work because the idea is so fresh and the excitement is motivating and energizing, towards the end it becomes more of a job, especially if your solo – the marketing, self publishing, polishing the product, it all adds up.

HOW DO YOU FEEL YOUR SOCIETY AFFECTS YOUR INDUSTRY?

Game development is still considered by many as “fun and games” or “not to be taken serious” so looking for support is definitely harder then something like OS developing for AI.

DO YOU FEEL THERE’S A GOOD SUPPORT ATMOSPHERE BETWEEN GAME DEVS?

South Africa/Africa definitely not. In the west most certainly yes.

MOST REWARDING PART OF BEING A GAME DEV?

Creating new worlds from scratch and bringing them to life and of-cause watching other people enjoy it.

ONE THING YOU HOPE TO IMPROVE ON IN YOUR INDUSTRY?

Inclusivity & accessibility. Especially in relation to funding. We should be investing in great ideas even before the prototype stage.


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