TELL US ABOUT YOURSELF
I’m an Art Generalist and Game Developer. I’ve been working in the commercial Games Industry for a decade & on my own projects in my spare time. I do love stylized art, monsters and creatures.
WHAT DROVE YOU INTO DISCOVERING YOUR KIND OF CRAFT
As a kid I grew up drawing, doing art and loved creating characters and worlds. When I found GameMaker at the time, I was thrilled that I was able to bring these worlds to life. I’ve always enjoyed being able to design something and make it alive.
WHAT INSPIRES YOUR WORKS
Inspiration for me comes from tackling a theme and seeing how I can twist and incorporate other things to make the design different and interesting, then making it cute and/or relatable.
DO YOU SPECIALIZE OR DIVERSIFY IN YOUR FIELD
Most of the time I’ll jump between different art roles and tasks. Making games in my spare time has allowed me to pick up various bits of knowledge and skills on the fly.
HOW MANY GAMES HAVE YOU MADE AND WHICH IS YOUR MOST MEMORABLE
I think I’ve easily worked on more than 15 projects in various sized teams by now. Digby Forever was a very memorable indie game because we were a small agile team of 3. I made all the art content for the game. It was fun to make and Apple gave it some decent love on launch.
WHICH ASPECT IS DEMANDING; STARTING OR FINISHING A PROJECT
I find the start of a project is the most enjoyable, a lot of creative juices flowing and piecing together ideas and mechanics is fun. Finishing a project is more demanding because you’re usually out of time and stuck doing repetitive testing and maintenance.
DO YOU FEEL THERE’S A GOOD SUPPORT ATMOSPHERE BETWEEN GAME DEVS
I feel there’s always good support & vibes especially between local developers in my experience.
MOST REWARDING PART OF BEING A GAME DEV
For me, it’s just making stuff. Creating something that someone else can immerse in is always awesome.

ONE THING YOU HOPE TO IMPROVE ON IN YOUR INDUSTRY
I’m not a fan of crunch and hope to explore better systems to keep a team’s creativity and morale up throughout development.
