TELL US ABOUT YOURSELF
I’m a Game Programmer and Designer with more than 10 years of experience working on different games and Interactive experiences.

WHAT DROVE YOU INTO DISCOVERING YOUR KIND OF CRAFT?
I have loved games since i was a kid, i remember spending my savings on a hard level in Super Mario Bros in one afternoon.
IN YOUR OWN WORDS DESCRIBE WHAT INSPIRES YOUR WORKS?
Fun! if it’s not fun, it’s not made by me. I try to create experiences that people would enjoy. I could spend months iterating on a game just because i don’t think it’s fun enough.
DO YOU SPECIALIZE OR DIVERSIFY IN YOUR FIELD?
Aside game development, i also create mobile apps and web apps.
HOW MANY GAMES HAVE YOU MADE AND WHICH IS YOUR MOST MEMORABLE?
I have worked on more than 30 games but my most memorable game was my first game which i called Real Number Cruncher. Its a math game where random maths questions pop up and you have a few seconds to solve it. What makes it memorable was that i learned so much from it.
PERSONALLY WHICH ASPECT IS DEMANDING; STARTING OR FINISHING A PROJECT?
Finishing a project is a big deal for almost every creator, it never finishes!
HOW DO YOU FEEL YOUR SOCIETY AFFECTS YOUR INDUSTRY?
I think there’s alot of misinformation. A very good example are new studios without enough experience and employees trying to replicate big games like God of war, Battlefield, Call Of Duty etc created by hundreds of highly experienced people. This usually results in loss of investor funds, loss of interest from potential investors in the industry and death of the studio.
DO YOU FEEL THERE’S A GOOD SUPPORT ATMOSPHERE BETWEEN GAME DEVS?
I think there’s room for improvement but we’re getting better.
WHAT’S THE MOST REWARDING PART OF WHAT YOU DO?
Work is play and play is work, in other words if i am playing a game i am working and if i am making a game i am working and the cool thing is both process is quite a lot of fun.
MENTION ONE THING YOU HOPE TO IMPROVE ON IN YOUR INDUSTRY?
Sharing what I have learnt with others and building the next gen of game devs.